Parallel Rulebook

Parallel Rulebook

Welcome to Parallel, a Trading Card Game (TCG) set in the far-flung future of our solar system, where humanity is divided into five distinct factions, known as Parallels, each forged from the remnants of a cataclysmic event called The Priming.
Game CheatSheet
We’ve created a Parallel Cheat Sheet for key gameplay concepts. Click here to download. (1.4mb)

THE WORLD OF PARALLEL

The Marcolian The technological, militaristic opportunists of Mars.

The Augencore Nomadic engineers who adopted heavy modifications to live in the asteroid belt.

The Kathari Seemingly doomed by radiation exposure during the Priming, the Kathari on Europa survive and perpetuate through cloning.

The Shroud Devotees of The Great One, a mysterious entity residing in deep space.

The Earthen Inhabitants of a lush, reborn Earth.

Players will build decks representing one of these Parallels, each with unique playstyles, to compete in 1 vs 1 matches.

Each player starts at 30 Health Points. Players take turns playing cards from their hand, attacking with Units on the field, and using abilities. A player wins by reducing their opponent's Health Points to 0.

Each turn, players gain Energy to spend on cards and abilities. Energy refreshes at the start of your turn. Friendly Units that you play will be Battle Ready to attack on your next turn.

Most Units can be upgraded with Upgrade cards. Attached Upgrades stay with the Unit until it is Destroyed or otherwise removed from play. Some Units have special abilities like Armed, Defender, or Evasive.

Enemy Units can block attacks to protect their controller. Units with Defender can intercept attacks meant for other targets.

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