Quick Start Guide

Summary of Gameplay

THE BASICS

In the game of Parallel, players will be earning cards and building decks that represent one of the 5 Parallels and participating in matches against other players in a variety of game modes.

Each match of Parallel is a 1vs1 battle between two opponents. Gameplay is turn-based, with players taking turns to play cards from their hand to trigger powerful Effects, bolster their army with Units, apply passive influences with Relics, or equip their Units with powerful Upgrades.

Each player represents a Parallel, which determines the special cards and abilities available to them. Each player begins a match with 30 Health. If their Health Points are reduced to zero, the player loses the game. Both players may represent the same Parallel.

CONSTRUCTING A DECK

While some cards are available to decks of any Parallel (Universal cards), a substantial portion of them are limited to a specific Parallel, giving each faction their own strengths and unique abilities.

When decks are constructed they must consist of 40 cards from a single given Parallel as well as any cards from the Universal pool. Up to 3 copies of a given card can be included in a deck to increase consistency of play. Cards of Legendary rarity however, can only be added once to a deck.

POWERFUL PARAGONS

Outside of those 40 cards a Paragon must be assigned to the deck. Paragons serve as leaders that both provide a passive ability throughout the match, as well as (in most cases) “active” abilities when played as a Unit. Paragons can only be played as a Unit once per match.

If a Paragon is defeated in combat, the Unit is removed from the Field. However, any passive abilities that the Paragon imparts will persist for the entirety of the match.

PLAYING CARDS

Each card in Parallel has an Energy cost (located in the top right of every card).

Players start the game without Energy, but gain energy by Banking cards. Players get 1 unit of Energy to spend on playing cards for each card in the Bank.

Energy is refilled to the current maximum available at the start of each turn. Unspent Energy remaining at the end of the turn does not carry over to the next.

As the game progresses, players will gradually build a larger Bank. Banked Energy in later rounds allow players to play increasingly expensive cards, opening the game up to more impressive moves and powerful abilities.

THE GOAL

The objective in Parallel is simple: reduce the enemy's Health to zero before they can do so to you. However, the game features multiple strategic elements which require mastery before one can be successful at competitive levels of play.

The control of Units, the assignment of strategic importance to various targets, complex card synergies and interactions, as well as the unpredictability of the randomly selected cards drawn each round, combine to create a complex game where the best plays are not always obvious.

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