Parallel Rulebook

Keywords and Mechanics

Keywords

Base Set

Activate Activate abilities are used on your turn by selecting them and then paying the cost. You may activate any number of times on your turn.

Armed This Unit deals damage before any non-Armed Units while attacking.

Aftermath This ability will trigger when this unit is Destroyed.

Assault This ability will trigger if the Enemy has lost health this turn.

Attuned At the start of your turn, this toggles between its Dormant and Awakened states.

Battle Ready This Unit does not need to wait a turn before attacking.

Corrupted Requires that the Energy Cost be paid in Health Points as well. Corrupted Units are removed from the game when destroyed.

Decay At the beginning of your turn, this Unit and Units adjacent to it take 1 damage.

Defender This Unit may block (or intercept) attacks and battle rather than the intended target.

Evasive This Unit's attacks may not be blocked by Units with Defender.

Flourish This ability will trigger when this Unit is healed over its maximum health.

Muster This ability will trigger when it enters the Field from a player's Hand.

Pacifist This Unit may not initiate attacks.

Retaliate This ability will trigger whenever this Unit takes damage.

Salvage X When this Unit is Wasted, move up to X of its attached upgrades to other Units.

Shielded This Unit is immune to the next Enemy Effect that targets it.

Planetfall

Overclock This Unit may be played by spending up to two Energy extra. If one is paid, randomly Upgrade this Unit. If two is paid, look at two Upgrades and choose one.

Aftermath

Kickback Kickback abilities can have additional effects if you pay the enemy player a kickback. They will then provide benefits for both players.

Charge To Charge is to reveal a bank card for an additional effect. If there is a characteristic listed, the revealed card must match.

Mechanics

Attach To place a card on top of or underneath another card.

Banish To cause to be placed in a Singularity. Banished cards are not Destroyed and do not trigger On Destroy abilities.

Conceal To conceal is to hide from the enemy player. Cards in your Hand, Bank, and deck are concealed by default.

Counter A counter is an object placed on a card to track information.

Destroy To cause to be Wasted. Units are destroyed at 0 Health.

Enemy The opponent or any cards controlled by them.

Friendly You or any of your cards.

Play To play is to pay costs for and use a card or ability. Paragons, Units, Upgrades, and Relics go to the Field when played. Effects resolve and then go to the Wastes.

Split Cards A split card is a card that represents more than one card. Which card is played is chosen when the card is played. The card fully becomes the played version.

Target To target is to choose a desired card or player to be affected by the Effect or ability that's asking for a target.

Token Tokens are cards or game materials that did not start in your starting Deck but are created through various game effects. Tokens cease to exist if they are not on the Field.

Transform Become a completely different card.

Waste To put a card into a Waste Pile.

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