Each player will have a life total and the win condition is to get the other player to 0. As of right now, player's start with 30 life.
A deck has 40 cards.
A deck can be made of cards from one Parallel only.
Universal cards can be used in all decks and do not belong to any parallel.
Units: Creatures, constructs, and beings of all types that can occupy the board and engage in epic scifi battles (epicness not guaranteed).
Relics: Non-combat permanents that can occupy the board and have varying effects, be they persistent, activated, or temporary. Who knows the bounds of their effects, not many have been revealed yet!
Effects: One-time spells that do something and then are Wasted. Upgrades: Persistent increases, buffs, or other effects that attach onto a Unit on the battlefield.
A Paragon is a Unit set aside at the beginning of the game that offers a persistent passive effect to your deck. If you've played other games, you could compare them to Commanders in Magic: The Gathering's Commander format, or Hearthstone's Heroes and Hero Powers, though Paragons are distinct from both of these examples. To hear all about Paragons from the lead game designer Merchant, listen to episode 2 of the Parallel Podcast, Life in Parallel.
For any given card, in addition to playing it at its cost for its intended effect, you can also play it face down into your resource pool, called the Power Bank. This is called "Banking" a card and it increases your max energy by one. If you do, you draw an additional card at the end of the turn in addition to the card you draw at the beginning of your turn.
There is a lot more to the Energy Bank, but that's the core concept.
Episodes 3 and 6 of the Parallel Podcast, Life in Parallel, go into gameplay details. Particularly episode 3! There is also a gameplay channel in our Discord [discord.gg/paralleltcg] which is the best place to ask any questions or spark any discussion with the gameplay devs directly! Lastly, several of the community members produce content that is worth watching - ask around for people's favorites!
The game has been in active development since mid 2021. The developers are targeting 2022 for an initial playable version of some sort, be that a closed alpha, open beta, or full release. However, development takes time, so please understand that no firm release date is available yet.