Join our
community

Patch 0.62

01.27.2025

Patch 0.62 Now Live

Patch 0.62 will feature Balance Changes, UI / UX improvements, Ranked Earning Adjustments and several additional bug fixes.

UI / UX

We're actively enhancing our user interface and experience with several upcoming updates. Your feedback is valuable as we optimize the platform for mobile launch. Keep sharing your thoughts with us!

  • The Nav is now collapsible
  • New menu screen for Vs AI screen
    • You can now choose turn order when playing Vs AI and Private Queues
  • You can now change the scaling of select menu screens
    • Navigate to Settings > Video to find the slider to adjust the scaling size
  • Card's list with deck editor is now sorted by cost order

Ranked Earnings Adjustment

We’re excited to share that starting in February’s Season, players will need to win games starting at rank Gold V or higher, to earn Prime. This enhancement will ensure that we continue to reward our most dedicated players.

Ranked MMR Updates

With this patch, we are implementing a change to how rank MMR gained or lost is calculated through Subrank Consideration.

What is Subrank Consideration?

Subrank Consideration means that both the Rank and Subrank of your opponent and yourself will now influence how much MMR a player will gain or lose from a Ranked match.

The goal of this change is to create a more fair and rewarding ladder experience that more accurately aids the player in reaching their true Rank.

Card Changes

Welcome back to balance patch notes! This release aims to strengthen Augencore at all stages of the game and rein in power from Scipius and his Kathari brethren. Let’s dive right in:

Foundry Technician

In order to add some strength to the foundational gameplay of Augencore, we’re starting from low on the curve. This change should make the Tech stickier and more resilient, allowing more value for longer. Moving out of the sights of Mercenary Gunslinger in particular should make this play feel safer.

G.R.A.U.L

G.R.A.U.L. is a tricky card to add power to, but this change is looking to create more opportunities for major plays without losing too much tempo if they don’t work out. If you go for broke with a G.R.A.U.L. that gets killed immediately, at least now you won’t be permanently down the banked upgrade. While this does technically allow it to be a ramp card, we think that the cost of the unit and the nature of Aftermath will keep it in line with our goals here.

Ishkur, Arak's Enforcer

This is just an obvious buff to make Ishkur more immediately and lastingly impactful. As usual, we’ll keep an eye on this to make sure that he’s not out of band.

The Swarm

This change adds versatility with a primary focus on the turn that Arak is played, but also extends to future turns. Now players can choose whether the Swarm or the components are what they want on the field without requiring interaction from their opponents.

Triumph of Iron

Triumph of Iron doesn’t see much play and doesn’t win much when it is played. Compared to the rest of the Triumph cards, this one has performed poorly. Hopefully this additional strength and consistency can bring it closer to the meta.

Repeater Cannon

We want Augencore upgrades to be more exciting. This one in particular is now more exciting.

VoxTech Jammer Mk. I

This is to create more synergy opportunities with Aftermath Augencore cards.

Killbox

The goal of Killbox was to give Kathari decks with a significant board presence and/or board advantage a way to end the game rather than needing to fight through more turns to win a game they were dominating. However, as released, the card ends some games that weren’t as over as we might have hoped. This change leaves all the power in the card but moves it up the curve to let it retain its role as the killing blow without being the boogieman it is today.

High-Density Genetic Replicator

This is an exciting card but we think it scales too strong in multiples. This change should allow decks fighting for tempo against buffed clones to find more opportunities to be more efficient in attacking the board.

No Snitching

This probably shouldn’t have hit Paragons originally, but we weren’t sure how receptive the audience would be to spending a card to “answer” a threat without removing it. We should not have been concerned, y’all have been very receptive. Allowing No Snitching to hit Paragons opened up some interesting lines (like being able to attack with Cathy), but has proven to be quite stifling for more expensive, build-around Paragons. This change should leave the card plenty strong but let some Paragons have more breathing room.

Bug Fixes

Aetian Subjugate / Triumph of Europa

Fixed an issue where the UI prompt would not show when Aetian Subjugate’s ability was triggered.

Nehemiah's Mycelium Uplink / The New Dawn

Fixed an issue where Nehemiah's Mycelium Uplink’s and The New Dawn’s ability timers were inconsistent.

Astel's Glaive / Logistics Mastery

Fixed an issue where Astel's Glaive ability damage was being amplified from Logistics Mastery.

Lemieux, Master Commando

Fixed an issue where the player could not “Pass” on destroying a damaged unit.

Wong, Purveyor of Curiosities

Fixed an issue where Supply Caches would not get put into the bottom of the deck.

Unseen Allies / Lord Harf, Cartel Treasurer / Engine Whisperer

Fixed an issue where effects in the singularity would not see a cost reduction when Unseen Allies was in use, with Lord Harf, Cartel Treasurer and Engine Whisperer on the board.

Hasty Mobilization

Fixed an issue where Hasty Mobilization would not show the top 4 cards of your deck when there were no suitable cards to select.

Kill Switch

Fixed an issue where Kill Switch would be triggered for the wrong player.

Drone Printer

Fixed an issue where text was missing on Drone Printer’s activation prompt.

Life Siphon

Fixed an issue where Life Siphon would not consistently reduce its cost

Leonid, Wielder of Corruption

Fixed an issue where the game would freeze when Leonid, Wielder of Corruption was destroyed.

Wong, Purveyor of Curiosities / Convergent Recruiter / Scipius Magnus Alpha

Fixed an issue where Wong and Convergent Recruiter caused the game to freeze when played with Scipius Magnus Alpha.

Scipius Magnus Alpha

Fixed additional issue where games would freeze when playing Scipius Magnus Alpha as your paragon.

Vandalizer

Fixed an issue where Vandalizer made you drawn invalid cards.

Ranked Screen UI

Fixed an issue where ranks were showing in the wrong order.

Left and Right Arrows

Fixed an issue where players can not consistently click on the left and right arrows.

Deck Import

Fixed an issue when multiple copies of a deck were imported.

Invalid Cards

Fixed several issues that caused players to see invalids in their hand or board.